Author |
Thread Statistics | Show CCP posts - 25 post(s) |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
63
|
Posted - 2013.04.08 15:55:00 -
[1] - Quote
10% range per level range for large neuts will make it 36km range much like the curse does how do you expect anything to get close to this thing combined with scorch makes the apoc too OP now.
Im also concerned about the amount of ships with missile capability its reducing amount of neutable and TD opportunities. Its also i thought a khanid thing at T2 level why is there so much at T1 level for amarr? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
70
|
Posted - 2013.04.09 10:35:00 -
[2] - Quote
how about changing the geddon to have 4 heavies and give it a 5% laser damage instead of neu range bonus and then remove the launchers. this way domi is still better droneboat and geddon isn't an OP neuty droneboat missile ship.... Oh and reduce the mass of all battleships by a couple of million to boost align time. And if you want attack bs to use AB's you will need to buff AB's somewhat like reduce the mass of them they shouldn't have the same mass as an mwd, a web resistance inbuilt would help and a bigger speed boost. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
71
|
Posted - 2013.04.09 10:54:00 -
[3] - Quote
Meduza13 wrote:Kristoffon Ellecon wrote:Please carry changes over to faction versions.
RIP Bhaalgorn.
Edit: also keep in mind the Apoc is the only Amarr BS for cap-stable pve missions so I would make sure those are still doable after the change lest amarr pvers lose their platforms. Exactly, dont forget about pve, in this way amarr might loose best mission runner.
Yes my ASB Apoc is great for popping ships at 70km with scorch :) 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
71
|
Posted - 2013.04.09 13:48:00 -
[4] - Quote
CCP Rise any thoughts on reducing large neut range whether you go through with the geddon change or not? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
71
|
Posted - 2013.04.09 14:19:00 -
[5] - Quote
Pelea Ming wrote:Jonas Sukarala wrote:how about changing the geddon to have 4 heavies and give it a 5% laser damage instead of neut range bonus and then remove the launchers. this way domi is still better droneboat and geddon isn't an OP neuty droneboat missile ship.... Oh and reduce the mass of all battleships by a couple of million to boost align time. And if you want attack bs to use AB's you will need to buff AB's somewhat like reduce the mass of them they shouldn't have the same mass as an mwd, a web resistance inbuilt would help and a bigger speed boost. Reducing the mass and increasing the thrust amount of 100mn ABs would be building in 'some web resist'.
Well the web resist would be useful on all sizes but they need to give more reasons to use an AB as with an AB you will be brawling rather than kiting and webs are so strong they make AB's largely pointless at that point. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
72
|
Posted - 2013.04.09 15:29:00 -
[6] - Quote
yes i am feeling like amarr is turning into a 3 weapon system race and with ASB's and projectiles not using cap the amount of ships that are capless weapons is exceedingly high and then gallente have the armour repping ships and blasters that eat cap like its going out of season ..... unbalanced anyone? missiles should stick to the khanid line only as that is the point of their school is it not? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
72
|
Posted - 2013.04.09 15:32:00 -
[7] - Quote
PavlikX wrote:Well, except khanid T2 ships there are no ships in Amarr fleet with missile bonuses (except Purifier)
Prophecy... dragoon... 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
73
|
Posted - 2013.04.09 15:52:00 -
[8] - Quote
PavlikX wrote:No. i mean bonuses from the skills, not the possibity to fit it
well people only put laser on a ship if its bonused for it so in effect those 2 are missile ships thats how people fit them 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
76
|
Posted - 2013.04.10 09:44:00 -
[9] - Quote
CCP Rise wrote:OP updated for some slight tweaks to the Apocalypse and Armageddon. Cap stability increase for Apoc and a powergrid tweak for the armageddon.
slight tweaks is an understatement these lack of changes are sad i hope you respond to all the main complaints here especially the OP neut bonus 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
76
|
Posted - 2013.04.10 10:36:00 -
[10] - Quote
surely if the Apoc gets more cap shouldn't the abbadon? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
80
|
Posted - 2013.04.12 11:21:00 -
[11] - Quote
CCP Rise wrote:Being called Gallentean right after Gallente were saying we hate Gallente is pretty awesome.
You're right about the primary racial roles, but Amarr has been establishing a stronger drone representation throughout tiericide. Dragoon -> Arbitrator -> Prophecy. And Khanid has always existed as a missile focused division of Amarr. I don't think we are straying far at all from Amarr offensive system organization with this battleship line.
Khanid are T2 manufacturers though ...... just like gallente have Roden shipyards do they have missiles on their droneboats? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
80
|
Posted - 2013.04.12 11:32:00 -
[12] - Quote
CCP Rise wrote:Quote:CCP Rise are there any plans to add new disruption ships to battleship lineup in due time of course? I think its likely that somewhere down the line there will be a battleship sized disruption option for each race. We've talked about this a little in relation to these changes, but I think its possible that it will be part of a different pass later on. Whether that means new t1 hulls, new t2 hulls, or using something that already exists, I have no idea. Its on our minds though!
disruption battleships i don't think people really want them we want battleships with more tank than navy bc's though how about doing that instead? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
81
|
Posted - 2013.04.12 12:39:00 -
[13] - Quote
Ayla Crenshaw wrote:We got some feedback at least.
SiSi testing will tell the truth. Let's just hope people will accept it if new bonuses work fine on one hadn and devs make necessary changes if needs arises on the other.
Maybe Fozzie will fit meta beams on his Apocalypse and see getting capstable with them is that much harder. And meta beams is what new Amarr PvErs use. Train to (overpowered) Scorch is a pretty damn long for a person unused to 20+ day skills...
That brings up other issues of T1 ammo being pretty **** poor and in dire need of an overhaul 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
81
|
Posted - 2013.04.12 12:45:00 -
[14] - Quote
TrouserDeagle wrote:Jonas Sukarala wrote:Ayla Crenshaw wrote:We got some feedback at least.
SiSi testing will tell the truth. Let's just hope people will accept it if new bonuses work fine on one hadn and devs make necessary changes if needs arises on the other.
Maybe Fozzie will fit meta beams on his Apocalypse and see getting capstable with them is that much harder. And meta beams is what new Amarr PvErs use. Train to (overpowered) Scorch is a pretty damn long for a person unused to 20+ day skills... That brings up other issues of T1 ammo being pretty **** poor and in dire need of an overhaul It's T2 ammo that needs the overhaul. It's better to fix what is broken than to break everything else.
T2 ammo is fine by and large maybe conflag could do with a buff and a slight nerf to scorch perhaps... but you miss the point of talking about fitting meta guns which use T1 ammo 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
81
|
Posted - 2013.04.12 14:35:00 -
[15] - Quote
mm.. CCP if you are going to keep the geddon as a neut ship then it should become a disruption line ship and be changed to reflect this. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
83
|
Posted - 2013.04.14 10:37:00 -
[16] - Quote
CCP perhaps the Apoc could sacrifice some of its optimal range bonus in exchange for better cap and more cpu?
Oh and please buff all battleships mobility just take a couple of million kg of their mass... 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
84
|
Posted - 2013.04.14 20:55:00 -
[17] - Quote
Zimmy Zeta wrote:After further consideration, I am starting to question if the whole "tiericide" idea for battleships is a good idea in general. Of course, we are all acting as we were incredibly spacerich and sneeze out technetium every few seconds, but fact is that for many players price is still a factor as far as battleships are concerned. (It surely is a factor for me) The tiericide was incredibly helpful for the frigates and cruisers, both being so cheap already that cost was never a factor so only combat performance had to be matched. But with battleships, cost becomes a relevant factor. For the cost of one Abaddon (around 240M) you could get about 3 Geddons (around 80 M). Being cheap is a relevant niche and role of it's own. I fear that with the upcoming adjustments to mineral costs, all battleship hulls will cost maybe around 150M isk, totally eliminating the option to go cheap and pushing those pilots into the already loathed tier 3 battlecruisers as the only remaining alternative.
I think the navy bc's will be a reason why people won't fly many of the battleships and the other is the remarkably unerfed ABC's 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
84
|
Posted - 2013.04.14 21:04:00 -
[18] - Quote
The only battleships i think worth using based on the EHP role and what the ABC's and navy bc's will obsolete are.... Rokh - cos its a brick good fleet ship /projection Abbadon - cos its a brick good fleet ship Geddon - neuts and drones/ utility highs Dominix - premier sentry drone ship / heavies Maelstrom - Arties and XL-ASB's Phoon - armour torp boat
The rest of the battleships can be outclassed or done for cheaper by ABC's or navy bc's. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
88
|
Posted - 2013.04.16 18:47:00 -
[19] - Quote
Regolis wrote:Hyperion Capacitor amount / recharge rate / cap per second : 7200 / 1250s / 4.8 Megathron Capacitor amount / recharge rate / cap per second : 5800 / 1087s / 5.02 Dominix Capacitor amount / recharge rate / cap per second : 6000 / 1087s / 5.51
Abaddon Capacitor amount / recharge rate / cap per second : 6375 / 1250s / 5.1 Apocalypse Capacitor amount / recharge rate / cap per second : 7000 / 1002s / 6.99 Armageddon Capacitor amount / recharge rate / cap per second : 6200 / 1087s / 5.7
Maelstrom Capacitor amount / recharge rate / cap per second : 6000 / 1250s / 4.8 Tempest Capacitor amount / recharge rate / cap per second : 5400 / 1154s / 4.68 Typhoon Capacitor amount / recharge rate / cap per second : 5400 / 1087s / 4.97
Rokh Capacitor amount / recharge rate / cap per second : 6000 / 1250s / 4.8 Raven Capacitor amount / recharge rate / cap per second : 5500 / 1160s / 4.74 Scorpion Capacitor amount / recharge rate / cap per second : 5500 / 1087s / 5.06
User friendly chart of Capacitors for you guys ... draw your own conclusions ... IMO it looks like they pretty much mean to remove Amarr from PVP straight out by making their ships unable to support their weapon systems.
it looks like the apoc should be the base cap stats for all amarr ships. The Rokh/mega and Hyperion clearly need better stats considering the cap usage of blasters and armour reps 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
88
|
Posted - 2013.04.16 18:57:00 -
[20] - Quote
if only projectiles used cap too it wouldn't be quite so bad 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
92
|
Posted - 2013.04.17 11:15:00 -
[21] - Quote
CCP Rise Perhaps you could make T2 neuts better than meta 4 so they are worth using please? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
97
|
Posted - 2013.04.18 17:01:00 -
[22] - Quote
makes you wonder why they don't improve cap batteries they would make a natural fit on laser ships. Roles should be -cap rechargers - easy fitting/ improves cap regen -cap batteries - medium fitting /higher cap regen plus extra cap/ neut defence can refill used cap boosters -cap boosters - High fitting/ high cap injections but limited boosters before reload 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
97
|
Posted - 2013.04.21 11:54:00 -
[23] - Quote
Bouh Revetoile wrote:Korgan Nailo wrote:TL,DR: The Abaddon needs to receive the same cap revision in its hull as the "new" Apocalypse did. You are only looking from your narrow perspective. As CCP said in dev blogs and in introduction of these balancing posts, tier3 BS (minus the hyperion) are actually very good, so why buffing them ? That would completely negate what the tiericide is supposed to do. Remember the objective is to bring tier1 and 2 BS to the level of the tier3, so we don't have tier anymore. And not only a buff to a tier3 BS would invalidate the tiericide, but it would also make it better than the other ships, because the premise of all these balancing is that top tier ships are mostly balanced, and the Abaddon is the icon of them all : it may very well be the most balanced ship in fact. Now, if the Apoc is better for your need, that's fine, because that's exactly the objective. There is no point making all ships identical so you can pve with them and only see a different graphic. The Abaddon is already one of the mightest BS in the game, even if it's not for pve.
Well clearly even the Tier3 BS are not balanced so by that definition they will all be unbalanced. Hyperion has poor cap for an cap intensive ship Abbadon can't even run its guns for long Maelstrom has poor cap aswell but ASB and projectiles give it a nice non cap using option Rokh has poor cap aswell and very poor mobility which limits its options somewhat. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
97
|
Posted - 2013.04.21 12:18:00 -
[24] - Quote
Bouh Revetoile wrote:The premise of your reasoning is flawed : you suppose that battleship should have plenty of cap to run everything for a long time. That's not how it's supposed to be IMO. We already way too much capless things IMO, and don't need go even more in that direction.
As for the Abaddon vs Apocalypse cap life, the ships are different, hence there is no reason for them to have the same cap life.
Then make projectiles and missiles use cap to fire then it will be balanced :P 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
100
|
Posted - 2013.04.21 17:55:00 -
[25] - Quote
Zimmy Zeta wrote:Kaarous Aldurald wrote: Lasers look cool.
Nothing else matters. 
you and your cool posts i still remember that AT match with laser ravens doing the congo... :) Its a shame cos i really like lasers there projection aswell as their pretty lights but they really are in dire need of help i don't understand why CCP don't just fix the cap and pg issue and then do a more in depth rebalance for the winter expansion 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
100
|
Posted - 2013.04.21 18:20:00 -
[26] - Quote
[quote=Pelea Ming]
Devs, the Abaddon needs a stronger rebalance pass. What I would like to suggest is stepping down to 7 turrets with a 7.5% per level damage bonus (equivalent of 9.625 turrets base, versus the current equivalent 10 base) and use that 19th slot where ever you feel it is appropriate for balance (i'd even be willing to see the Abaddon become the only 18 slot BS if you decided to just give it some armor love instead). Optionally, we can go more extreme (per an earlier suggestion of mine) and go 6 turrets with 10% per level (eq. base 9 turrets) and still be 18 slots by getting rid of one slot and putting the remaining one in the lows (thus making the Abaddon the 8 low slot Amarr BS and making all of us happy that we lost that while mysteriously the Gall instead got it).
Another option which exists in regards to cap issues in general which would entirely side step ship hull tweaks (and outside of the usual rare snowflake fits won't have any effect on PvP) and instead take a closer look at cap rechargers (as the biggest issue everyone has is having to give up (before implants) 7 slots for cap (6 after a slot six and a slot eight 5% cap implants)). I think that taking T2 cap rechargers from the current 20% up to a 23% regen bonus (assuming my math isn't too far off) would allow for 3 cap rechargers to effectively function as 4 currently do, and thus free up just 1 slot from the current extreme "cap tax" for both Gall and Amarr hulls. And we all know just how important, particularly on close range hulls, just 1 mid slot can be (even in PvE).
Yes definitely losing a turret for a utility would help and maybe a 10% damage would help its weak dps
Cap recharger is a good idea but i would also propose a change to cap batteries i posted on this thread earlier and also on module ideas would be better. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
100
|
Posted - 2013.04.21 18:21:00 -
[27] - Quote
Here it is Roles should be -cap rechargers - easy fitting/ improves cap regen -cap batteries - medium fitting /higher cap regen plus extra cap/ neut defence can refill used cap boosters -cap boosters - High fitting/ high cap injections but limited boosters before reload 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
104
|
Posted - 2013.04.24 12:52:00 -
[28] - Quote
LuisWu wrote:CCP Rise wrote: We aren't gone. Fozzie and Ytterbium and I have been talking about the battleships almost every day still. After our last round of reviews we still feel that Amarr is likely in the best place it can be for Odyssey. We will keep watching closely as everything heads to sisi and if more adjustments are needed we will make them.
Yes, because cap problems and fitting problems are solved, the new armageddon has stolen the hearts of the community, and this thread is full of happiness and love.
CCP RISE Yes im sure people would love to know why amarr ships are going to stay so handicapped - cap regen is far too low for guns too run for longer than a couple of minutes -as a result they have to use more slots for cap mods. is this acceptable for CCP? no other race needs to do this. -The apoc will still be slow when dual plated. -beams are still impossible to fit on many of the battleships and again lots of mods to fit it if you can and for cap. -the changes for laser turrets aren't enough any response to this?
Also any ideas on perhaps changing slot layouts on any of these ships? How about abbadon trades a turret for a utility high? and maybe lose a high for a low. you could compensate dps with stronger damage bonus. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
106
|
Posted - 2013.04.24 22:17:00 -
[29] - Quote
Ashlar Vellum wrote:So quick BS line balance roundup. Combat ships: lineup 1): Tormentor/Punisher > Maller > Abaddon (Abaddon have a little bit of a cap problem, but no biggie. Amarr ships without cap problems are not really amarr ships, and CCP Rise is making balance not magic here.) lineup 2): Crucifier > Dragoon > Arbitrator > GedDomi (Great. Amarr pilots who have trained for drone boats have their reward now, fantastic. Wait a minute ... Is it really a combat ship? Weren't all of the amarr drone ships - support ships? Will we have one more drone ship when CCP will decide to add real support battleship? Will amarr have 2 drone/support battleships then? Will New Armageddon compete in its role with Curse and Bhal, one is squishy other is quite pricey by comparison to GedDomi? Nah, CCP Rise is great and probably considered every possibility. So no worries, sleep well faithful amarr pilots.) Attack ships: lineup 1): Oracle > Apocalypse (Oh, how fun is that! Two ships are competing with each other quite violently. One can fit t2 longrange guns and other can not. The funny thing is that it's the bigger one that is outgunned by its faster and more nimble little cousin. Oh Snap, balance I didn't recognize you at first.) lineup 2): Omen > Nothing (Now this is just sad. Wait, don't be sad! I can tell you a fun story about spaceships, new pilots and of course about balance. It will start like this: Hi there newbie. So I heard you can fly cruisers now, good. Ou, you like Omen you say and can't wait to fly something similar, but bigger with a heavier punch? A battleship perhaps just like your favorite Omen? Do not worry, all is balanced and fair in land where spaceships are serious business. Players who like their tough tank Maller will have their Abaddon, players who trained for arbitrator/prophecy are rewarded with GedDomi. So what about you my new friend who likes to fly Omens? Well for you, ... for you my friend. For you there is nothing, you can become a miner, though. I heard it's fun, and most important thing of all it is balanced! You are still sad? Well, you know someone must be sad it wouldn't be balance if everyone became happy.) I can't wait for such awesome balance. Now I just need to find those funny brownies that CCP Rise is obviously munching and I will be set to meet this new bs balance.  P.S. Quote:We decided to use the Apocalypse as the secondary laser platform, rather than the Armageddon for two main reasons. Firstly, one had to have drones, and the Armageddon already did If Apoc will be reskinned/remodeled, as I think it will be remodeled/reskinned then it will look like the most drone ship of all amarr drone ships with little drone eggs/balls under its belly just like Algos. 
Well attack was never going to be their specialty really .. dual plated apoc (laughs) so nippy... but then mega has the same problem in the gallente lineup simply didn't follow the thorax example ... but hey Hyperion has good speed now.
'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
110
|
Posted - 2013.04.25 11:15:00 -
[30] - Quote
CCP consider the navy augoror approach to amarr lasers.. -stronger bonuses to damage -less turrets -more utility high's
it makes sense that the primary cap user and neut user should have more options to use neuts/nos on ships and that they would have figured out that 8 lasers on a battleship isn't wise if a ship wants to keep shooting for more than a couple of minutes.
Abbadon 15% damage per level 4% Armour resist 5 turrets 2 utility highs 7-4-8 cap recharge 7.0 secs
something like this might work for cap on the abbadon and perhaps maller could get similar treatment. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
116
|
Posted - 2013.04.27 21:32:00 -
[31] - Quote
CCP RISE any chance the Apoc could have better scan res more like the geddon has? afterall its a ship designed for killing smaller ships so if it could lock them quicker than ships designed only to lock battleships it would make more sense and improve its capability of doing its role as anti frig/cruiser killer.... Especially as it lacks mid slots to use sebo's Tc's points.. mwd... mandatory cap booster... etc..
Perhaps consider improving the optimal range bonus to 10% to make conflag hit uptil long point range allowing for more dps instead of using scorch and then you could lose a high for a mid... just a thought on helping it fulfil its role... more like navy harbinger/omen perhaps with shield tanking capability ... 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
120
|
Posted - 2013.04.28 23:23:00 -
[32] - Quote
Josilin du Guesclin wrote:Kaarous Aldurald wrote: That. Is exactly why the Amarr players are in such a fit over this. Because we are the only race with that kind of problem.
This is ok to you?
Try turning your MWD on in a Rokh and see how long you're still shooting for. Caldari hybrid boats aren't much better off than Amarr ships (the lower cap use by hybrids is countered by the terrible Caldari capacitors).
They need to fix battleship mwd's they are nowhere near as effective as they are on smaller ships. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
126
|
Posted - 2013.04.30 21:18:00 -
[33] - Quote
Tonto Auri wrote:Kaarous Aldurald wrote:Quote:Having 2 8 turret BS's for the race with triple the cap cost just to fire your weapons and absurdly more PG to fit them is a cruel joke Moreso when other race's Battleships are actively having turrets removed, and their damage bonuses buffed to compensate, specifically for the purpose of alleviating cap use. No other race have oversized long-range turrets.
especially ones you can't fit :) 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
137
|
Posted - 2013.05.03 15:19:00 -
[34] - Quote
CCP
why does the Apoc have 20 cpu less than the Abbadon considering they both have the same slots/turret layouts? Also geddon has 10 more cpu than Apoc even though it has one less slot.... any reason for this??? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
154
|
Posted - 2013.05.12 11:28:00 -
[35] - Quote
Apostrof Ahashion wrote:And once again - as a drone boat Armageddon is outclassed by Dominix (and it should be), as a neut boat it is outclassed by Abaddon that has more tank and more neuts, and if you fit it with 5 torps and two neuts every tier 3 that just replaces 2 turrets with neuts will outclass it in every possible way.
Apocalypse got nerfed to the ground. It lost capacitor, drones, hp, and gained a tracking bonus that outperforms (slightly) dmg bonus only when shooting T1 cruisers that are in perfect orbit at 25-30km, i did a test and posted it a few pages back. Nvm that T1 cruisers cant do anything at 30km range, or that perfect orbits never happen. And it also lost a rig slot for now mandatory discharge rig, a rig i could use for metastasis adjuster if i wanted tracking so basically all it gained is 12% tracking, a little more than tracking enhancer gives you. The only ship that got nerfed to the ground in this "rebalance".
And why are the same ppl that are complaining that the Tempest is underpowered praising Apocalypse? Tempest got a huge buff to hp, now having even more armor hp than apocalypse, can use all 3 rigs for something other than "i can fire my guns" rig, thanks to double damage bonus will outdamage it to 35-40km, has two utility high slots and can be armor or shield tanked. It even has more drones than Apocalypse. And can fit artillery.
Yes the Apoc lost some things but it gained.... wait for it .... mobility LOL like that means anything on an plated ship... They need to go back to the drawing board on all attack battleships. The mega is a joke shortest ranged ship with no shield tanking ability ... the Hyperion is now the better choice it will have more speed and utility when you compared plated vs active tank fitted..... ofc that brings up cap issues with battleship mods consuming way too much for the cap given to these ships. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
156
|
Posted - 2013.05.13 14:56:00 -
[36] - Quote
I would agree with Avald on the issue of 8vs6 turrets.. it makes sense on the abbadon only though but i think the abbadon with this setup would work well i posted something similar in the thread.
H-M-L 7-4-8...... 6 turrets ....1 launcher
10% damage bonus 4% armour resist
it may be less than the damage output of 8 but at least you can fire them for long periods of time combined with a utility for a Nos. Some damage could be returned via a 100/125mb drone capacity with its lack of tracking a set of smalls would make sense like the Hyperion has similar setup that would work well here aswell as the extra low. And with fitting increases and cap increases you could use a megabeam - armour rep setup. Also amarr should have an 8 low battleship especially since the mega has you really should have stuck with the shield mega. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
169
|
Posted - 2013.05.16 13:54:00 -
[37] - Quote
raawe wrote:So after 140 pages only thing that has been changed is apoc cap recharge and noting else?! Seems you can really tell by the length of the BS balance threads what race is most broken.... Rise, is there a chance for a bonus change on amarr ships? (especially in the cap/tank department) Can you clearly say what CCP plans with amarr race in general. Let's simplify things and say minmatar ships are the fastest, caldari ships do constant dps at great range, gallente close range face melters, active armor tankers, amarr buffer/rez?
Amarr would be projection and tank. But it sounds to me as if they will only address the cap issues through a laser re balance but that will take a few months at the earliest to complete. :( 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
169
|
Posted - 2013.05.16 18:22:00 -
[38] - Quote
mmm... Amarr are too reliant on scorch . solutions - nerf scorch a little and switch its damage so its a little more therm - buff other crystals - maybe add a T3 ammo type to all weapon systems that give a nice in-between of long range and short range ammo with a slight boost to tracking aswell. a jack of all trades ammo type. so in crystals it would be a mix of Faction multi-scorch-conflag. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
169
|
Posted - 2013.05.16 19:00:00 -
[39] - Quote
Samas Sarum wrote:Jonas Sukarala wrote:mmm... Amarr are too reliant on scorch . solutions - nerf scorch a little and switch its damage so its a little more therm - buff other crystals - maybe add a T3 ammo type to all weapon systems that give a nice in-between of long range and short range ammo with a slight boost to tracking aswell. a jack of all trades ammo type. so in crystals it would be a mix of Faction multi-scorch-conflag. The problem isn't entirely with Scorch it's also because the alternative's to Scorch are incredibly bad. No reason whatsoever currently to tear out your hair trying to make a rack of Mega Beams fit and able to fire for a reasonable amount of time and Tach's are beyond hope of fitting. Until these problems are solved Scorch will be their only option. Once beams are fixed, I agree Scorch needs to be looked at especially when a Napoc can bring them out to 90+km which I don't expect to survive the laser rebalance.
indeed .. conflag for instance is too short ranged combined with extra cap usage and poor tracking. so its faction multi for brawling and scorch for everything else. 7.5% range on scorch is crazy powerful. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
194
|
Posted - 2013.05.22 17:20:00 -
[40] - Quote
is the abbadon going to get a cap regen buff anytime soon.... it has the same amount of turrets as the apoc. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
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